

Your skills will have uses that extend far beyond your conversations with fellow guests. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.Richet’s numerous skills can be developed to align with your chosen approach to the adventure. Failing an encounter does not mean ‘game over’, and no action can be taken back. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation.

During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.In a new twist for the genre, the core of The Council’s gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. Trust no one while uncovering dire truths – no matter the cost to mind and body.The Council begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. With permanent, long-lasting consequences, there is no going back. Make hard-hitting decisions, but also develop an array of skills to directly impact how the story unfolds. Delivering a fresh new take on the Narrative Adventure, your choices and character growth truly matter. While the world around you and your dynasty rearrange itself again and again all non-player figures make their own decisions you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.The Complete Season of The Council grants you access to all 5 episodes.The Council is an episodic game like no other.

The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind In The Guild 3 you create a family dynasty which can last for centuries. We find ourselves in middle Europe of the year 1400.
